About QFlux

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The History of Quantum Flux

Quantum Flux and the Virtual Intelligence Matrix project began at the end of the 1990's, as I was completing my PhD in Neuroscience. I was developing ideas about the nature of human consciousness and the origin of creativity, and with my longstanding interest in computer coding and design, was writing software based models to test these ideas out with. As an avid video gamer, this was also concurrent with the dawn of computer graphics, and games like Quake and Doom, and of course Tomb Raider were coming out. The ideal of a full 3D animated model in a game lead to the (perhaps) obvious fusion of the brain function model with an animated character (which looks old school now, but this was the era of the Tomb Raider games remember), and the Virtual Intelligence Matrix was born. Before the movie the Matrix came out btw...(!) This was also the era of screensavers - if you remember that one with fish swimming in a tank on your screen (that will never catch on, will it?), which were receiving thousands of downloads, so I released the VIM as a screensaver. This resulted in hundreds of thousands of downloads of the VIM, and many iterations of it and projects like VI Evolver, VI Wonder and others.
                In the years that followed an active and lively community developed on the Quantum Flux site, and I hope many people were encouraged to think outside the box about the nature of consciousness and thought. My own documentation of this, called "A Walk in the Forest" outlines many of my ideas on the subject. While these projects are now fused with my professional work, I still keep the way outside the box stuff for coding for fun. The internet has changed dramatically from the old days, and time is always scarce, but I released released the Android game Trap the Snake, part of a project with my kids. I am also now releasing a few apps for Garmin devices, again to teach coding and just for fun.
                So we will see what the future holds, but with the dramatic development of Deep Learning and machine intelligence of late, I am still working on projects to fuse these ideas and technologies together. Thanks for reading.

The VIM

 

Welcome to the home of the Virtual Intelligence Matrix

The VIM is a model of human brain function, which is used to drive 3D characters who live in virtual worlds. Rather than trying to imitate brain function, the VIM is designed to replicate it. The VI's here will explore their environment, and acquire different behavior patterns with time. We hope you enjoy watching these lifeforms evolve, and decide yourself whether they are "artificial" life forms or simply "virtual" life forms.

That was the introduction on the front page as it was now over a decade ago. The goal of this page and the links here will be to document the project, and the incredible amount of feedback and discussion the VIM programs generated. The best way to start to get familiar with the different forms the VIM has taken over the years is to click through the screen shots from each program. As I get time I'll add more information about the backstory behind this all.

 

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The VIM

Welcome to the home of the Virtual Intelligence Matrix. The VIM is a model of human brain function, which is used to drive a 3D character who lives in a virtual world. Rather than trying to imitate brain function, the VIM is designed to replicate it. The VIM would explore the environment and acquire different behavior patterns with time.

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